{"id":18037,"date":"2022-06-30T12:56:18","date_gmt":"2022-06-30T10:56:18","guid":{"rendered":"https:\/\/blog.lenslist.co\/?p=18037"},"modified":"2024-03-19T18:41:49","modified_gmt":"2024-03-19T16:41:49","slug":"lenslist-x-lightship-templates-challenge-by-mpar","status":"publish","type":"post","link":"https:\/\/blog.lenslist.co\/2022\/06\/30\/lenslist-x-lightship-templates-challenge-by-mpar\/","title":{"rendered":"Lenslist x Lightship Templates Challenge by MPAR"},"content":{"rendered":"<section class=\"introduction\">\r\n<\/p>\n<p><strong>Time for yet another Niantic Inspiration Article (never too many of these!) &#8211; whether you\u2019ve already started working on your project or not &#8211; we come to you with some help straight from the Lightship masters themselves. \ud83d\ude0e<br \/>\nOur <strong><a href=\"https:\/\/lightship.lenslist.co\/\" rel=\"noopener\" target=\"_blank\">Lenslist x Lightship Templates Challenge<\/a><\/strong> is open, and more than ready to welcome your AR Experiences! \ud83d\ude80\ud83c\udf0d With more time on your hands until the submission deadline, how about joining a couple of Lightship\u2019s pros for some tips and tricks?<\/p>\n<p><strong>The power AR couple, Meri and Pat from MPAR, happily agreed to share with you their own \u2018how-to\u2019 guide with examples categorized by some types of Templates useful for the Challenge. MPAR is a duo crafting Augmented Reality Experiences to make the world a better place. Meri and Pat have built a range of AR apps using Lightship and have many more in the works. They&#8217;ve won prizes in two Niantic Lightship AR competitions and were eager to share some of their experience with the Lenslist Community for the Lenslist x Lightship Templates Challenge.<\/strong><\/p>\n<p>MPAR were so helpful, that now thanks to their insight and collaboration on this article, <strong>below you\u2019ll find a step-by-step evaluation of their 3 projects made in Lightship &#8211; together with essential tips on which Template to use in your ideas<\/strong>. So without further ado, we turn you over to MPAR and their wise words! \ud83e\udde1\ud83d\udc47<\/strong><\/p>\n<p>\r\n<\/section>\n<p><center> \u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f <\/center><\/p>\n<h2>Keanu Christmas<\/h2>\n<p><video class=\"post mt24 mb48\" controls src=\"https:\/\/blog.lenslist.co\/wp-content\/uploads\/2022\/06\/MPAR-Keanu.mp4\" poster=\"https:\/\/blog.lenslist.co\/wp-content\/uploads\/2022\/06\/kaneu-ok\u0142adka.png\" \/><\/p>\n<p>Your AR creation doesn\u2019t need to be super complicated with a whole multiplayer experience to be able to use one of the Lightship templates effectively &#8211; it can just be finding a novel, different, curious use for the technique. <strong>Have fun with it!<\/strong> MPAR\u2019s first hackathon entry was for a Keanu Reeves themed hackathon at the AR House. Our entry was <strong>\u201cKeanu Christmas\u201d<\/strong> and it transforms any tree into a Christmas tree by placing baubles with Keanu\u2019s face on them!<\/p>\n<p><strong>Niantic\u2019s Lightship ARDK is able to understand the world around the player<\/strong> and recognise which parts of the camera view are sky, which are trees, which is the ground and so on. <strong>Each of these potential areas for detection are the \u201csegmentations\u201d, so this feature is called Semantic Segmentation<\/strong>.<\/p>\n<p>\u201cKeanu Christmas\u201d only uses 2D textures for its effect but we were pretty happy with how it came out, and we were able to put it together in a weekend.<\/p>\n<h3>Achieving something similar with the new Lightship Templates <\/h3>\n<h4><em>Contextual Awareness<\/em><\/h4>\n<p>If you\u2019d like to achieve effects targeting trees, ground, buildings, sky\u2026 etc using Lightship\u2019s new Templates, you could use <strong>the <a href=\"https:\/\/lightship.dev\/templates\/semantic-segmentation\/\" rel=\"noopener\" target=\"_blank\">Semantic Segmentation Template<\/a> which lets you overlay textures into each Semantic Segmentation area.<\/strong><\/p>\n<p>Keep in mind that <strong>this template can\u2019t place 3D objects into those areas, only a 2D texture<\/strong>, but as you can see in our \u201cKeanu Christmas\u201d app, 2D textures can still be pretty powerful! Sticking with just 2D can also reduce potential lag in your AR application. It is much less for the app to process than 3D objects but can still give a nice subtle effect.<\/p>\n<p><strong>If you do want to use 3D objects within those segmentation areas, Lightship has their <a href=\"https:\/\/lightship.dev\/templates\/semantic-masking\/\" rel=\"noopener\" target=\"_blank\">Semantic Masking Template<\/a> which can do just that.<\/strong><\/p>\n<p>One of the best parts of the Lightship Templates is that they come with mock environments to test out your scene \u2014 these can save you hours of time testing your project when it comes to Semantic Segmentation! When building \u201cKeanu Christmas\u201d (and \u201cWeathergy\u201d mentioned next!), we manually uploaded each test to our phone to try out each feature. <strong>Using Lightship\u2019s \u201cVirtual Studio\u201d and their mock environments, you can see your app running in a simulated indoor or outdoor environment from within Unity itself on your computer<\/strong>. No uploading to your phone required! This lets you easily see how it looks on trees\/sky\/ground\u2026 etc. <strong>Don\u2019t forget about mock environments when building with Segmentation<\/strong>! <\/p>\n<h2>Weathergy<\/h2>\n<p><video class=\"post mt24 mb48\" controls src=\"https:\/\/blog.lenslist.co\/wp-content\/uploads\/2022\/06\/weathergy-MPAR.mp4\" poster=\"https:\/\/blog.lenslist.co\/wp-content\/uploads\/2022\/06\/Weathergy-ok\u0142adka.png\" \/><\/p>\n<p><strong>Weathergy is a proof of concept AR game which uses the power of Niantic&#8217;s Lightship ARDK to control the weather, or at least augment it!<\/strong> We wanted to try to push the boundaries of what we&#8217;d tried before and use a range of Lightship&#8217;s capabilities together in one AR game. <strong>It was lucky enough to win Niantic\u2019s Winter Challenge in the \u201cUnderstanding\u201d category!<\/strong> We created our own floating elements called &#8220;weathergy&#8221; which have two variants \u2014 &#8220;Summer&#8221; Weathergy and &#8220;Winter&#8221; Weathergy. If you tap a &#8220;Summer&#8221; Weathergy, you bring the environment closer to feeling like Summer. If you tap a &#8220;Winter&#8221; Weathergy, you bring it closer to Winter. You can then play multiplayer \u2014 one person is Team Summer and one is Team Winter.<\/p>\n<p>You\u2019ll recognise one of the main techniques we used, as we mentioned it in the \u201cKeanu Christmas\u201d project. In order to simulate the weather, we used contextual awareness \u2014 in particular, <strong>Semantic Segmentation<\/strong>. So for Weathergy, we place clouds in the sky when Winter is in the lead and flowers in the trees when Summer is leading. It was curious to see what it\u2019s like to turn effects on and off, especially switching which segmentation you are targeting (e.g. from the sky to the trees). There\u2019s definitely a lot more potential that could be explored here.<\/p>\n<p><strong>It also uses Niantic Lightship\u2019s Real-Time Meshing feature which lets you interact with the real world. In particular, you can generate objects onto real world surfaces like tables, floors, walls\u2026 etc.<\/strong> Each weathergy that the players try to tap is generated from a real world surface before it floats around \u2014 giving each one a real world location.<\/p>\n<p>Finally, it also uses <strong>Lightship\u2019s shared AR to sync the location of each weather for each player<\/strong>, as well as each player\u2019s location in the real world.\n<\/p>\n<h3>Achieving something similar with the new Lightship Templates<\/h3>\n<h4><em>Contextual Awareness &#8211; Real-time Meshing<\/em><\/h4>\n<p>Lightship\u2019s Meshing is available in their <a href=\"https:\/\/lightship.dev\/templates\/real-time-meshing\/\" rel=\"noopener\" target=\"_blank\"><strong>Real-Time Meshing Template<\/strong><\/a>, as well as the Occlusion Templates in the <strong>Contextual Awareness category<\/strong>. Just like with Semantic Segmentation in the \u201cKeanu Christmas\u201d example, <strong>Niantic provides a mock environment that can help you test Real-Time Meshing concepts in their templates<\/strong>. It can be very useful and save a lot of time when it comes to developing your concept initially as you can test as you go in a reliable way. Once you know your general concept is working in Lightship\u2019s \u201cVirtual Studio\u201d, then it\u2019s much more reliably going to work in real world scenarios \u2014 of course, make sure you also test in a range of real world locations and conditions to see if it works as you\u2019d expect!<\/o><\/p>\n<h4><em>Contextual Awareness &#8211; Semantic Segmentation<\/em><\/h4>\n<p>To achieve a similar effect using Lightship\u2019s new Templates, you could use the <a href=\"https:\/\/lightship.dev\/templates\/semantic-segmentation\/\" rel=\"noopener\" target=\"_blank\"><strong>Semantic Segmentation Template<\/strong><\/a> <strong>which lets you overlay textures into each semantic segmentation area<\/strong>. They\u2019ve even got it working with <strong>multiple segmentation areas at once<\/strong> which is very useful, so you could change how the sky, ground and buildings all look in your Augmented Reality scene. This is incredibly useful as back before Templates, it was quite tricky to implement multiple segmentation areas at once. <\/p>\n<p>If you\u2019re looking to include this in your project, <strong>we\u2019d recommend including the Template from the start as it\u2019s much easier to test Segmentation in a fresh project<\/strong> \u2014 however if you are putting this into an existing app, it\u2019s definitely still possible to do so.\n<\/p>\n<h4><em>Shared AR<\/em><\/h4>\n<p>Our shared AR creation used a lot of concepts from an earlier example app Niantic provided called \u201cAR Voyage\u201d. It was an incredible showcase of how to do a range of things using Lightship (and you can find it on the App Store!). However, it was challenging to get sample scripts and concepts from it. <strong>Lightship\u2019s new Templates make this much easier! You can work out the basics of shared AR with their<\/strong> <a href=\"https:\/\/lightship.dev\/templates\/shared-object-interaction\/\" rel=\"noopener\" target=\"_blank\"><strong>Shared Object Interaction Template<\/strong><\/a>.<\/p>\n<h2>GeoGlitched<\/h2>\n<p><video class=\"post mt24 mb48\" controls src=\"https:\/\/blog.lenslist.co\/wp-content\/uploads\/2022\/06\/GeoGlitched-MPAR.mp4\" poster=\"https:\/\/blog.lenslist.co\/wp-content\/uploads\/2022\/06\/Geo-ok\u0142adka.png\" \/><\/p>\n<p><strong>GeoGlitched is a game that uses Niantic\u2019s Lightship to generate objects throughout your world that have appeared from a randomly selected location<\/strong> \u2014 street signs, flags, newspaper headlines, bills of local currency and more. The player must work out which random location these items were from using each object generated in the real world as a clue.<\/p>\n<p>It uses a whole bunch of open APIs across the web to generate each location\u2019s objects, so the game is always different with new clues for each location!<\/p>\n<p>The goal is to help people explore their own world walking around their town with friends, while also getting to learn about places around the world at the same time. <strong>It won first place in Niantic\u2019s \u201cSummer of AR Challenge\u201d<\/strong> and is currently in an alpha test phase where people can register to test it out at https:\/\/geoglitched.com. We\u2019re hoping for a bigger public release later this year!<\/p>\n<p><strong>The item generation is done via Lightship\u2019s Real-Time Meshing, which also allows for their built-in occlusion, so generated objects can appear in front of and behind real world objects.<\/strong> This is quite effective as it helps make the items blend in more with the real world.\n<\/p>\n<h3>Achieving something similar with the new Lightship Templates<\/h3>\n<h4><em>Contextual Awareness &#8211; Real-Time Meshing<\/em><\/h4>\n<p>Just like with the Weathergy project, the same general Template can be applied to generate items similar to GeoGlitched. <strong>Lightship\u2019s meshing is available in their Real-Time Meshing Template<\/strong>. If you\u2019d like to take it further, like we do with GeoGlitched, you could add features to that Template using other <a href=\"https:\/\/lightship.dev\/docs\/ardk\/context_awareness\/meshing\/index.html\" rel=\"noopener\" target=\"_blank\">tutorials from Niantic<\/a>. The new Lightship Templates do provide a whole lot of potential on their own though, so you might not even need to depending on your idea.<\/p>\n<p>Meshing is best used at the very start of your project, however if you have an existing concept that already uses Unity\u2019s physics, it\u2019s not hard to bring in Lightship and its Real-Time Meshing as that\u2019ll work just like virtual environments you\u2019ve built in Unity before\u2026 but in the real world!<\/p>\n<blockquote><p>If you\u2019d like to keep up with what we\u2019re building over at MPAR, we\u2019ve got our new <a href=\"https:\/\/mparonline.com\/\" rel=\"noopener\" target=\"_blank\">website<\/a> up and running and we\u2019ve recently got ourselves set up on all the typical social media places as <strong>MPAROnline<\/strong> (<a href=\"https:\/\/www.instagram.com\/mparonline\/\" rel=\"noopener\" target=\"_blank\">Instagram<\/a>, <a href=\"https:\/\/snapchat.com\/add\/mparonline\" rel=\"noopener\" target=\"_blank\">Snapchat<\/a>, <a href=\"https:\/\/twitter.com\/mparonline\" rel=\"noopener\" target=\"_blank\">Twitter<\/a>, <a href=\"https:\/\/www.youtube.com\/channel\/UC8YsqC8TWW4_XQ2rhDsaZYg\" rel=\"noopener\" target=\"_blank\">YouTube<\/a>, <a href=\"https:\/\/www.twitch.tv\/mparonline\" rel=\"noopener\" target=\"_blank\">Twitch<\/a>\u2026 all those!). We\u2019ve got a range of other Lightship powered projects in the works \u2014 some of which you can get a sneak peek at on our website. We\u2019re looking to build Augmented Reality projects that help with social good and bettering our future, and can\u2019t wait to share a bunch with you soon!<\/p>\n<p>&#8211; <strong>Meri and Pat from MPAR<\/strong><\/p><\/blockquote>\n<p><center> \u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f <\/center><\/p>\n<p>Thanks, guys! \ud83e\udde1 We\u2019re so grateful for your tips, experience, creative processes, projects and guides &#8211; sharing knowledge with the rest of the AR Community is priceless! <\/p>\n<p><strong>Follow Meri and Pat from MPAR on their social media and learn from the best<\/strong>. \ud83d\udc7e\ud83d\udcaa<\/p>\n<p>We hope this article kicked-off your imagination and will help you with working on Lightship Templates &#8211; can\u2019t wait to see how you\u2019ll make use of them for our <a href=\"https:\/\/lightship.lenslist.co\/\" rel=\"noopener\" target=\"_blank\">Challenge<\/a>! \u26a1\ufe0f<\/p>\n<p>Final words from us: Take your chance and you won\u2019t regret it! We\u2019re not expecting you to become a pro in a day, but with <a href=\"https:\/\/lightship.dev\/learn\/templates\/?hl=en\" rel=\"noopener\" target=\"_blank\">Templates<\/a> and guides from Niantic and the Community, even your first Lightship project can be a winning one! \ud83c\udfc6\n<\/p>\n<p><!-- imprtd24_1 ->>\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u2b50\ufe0f\u2b50\ufe0f\u2b50\ufe0f Keanu Christmas Your AR creation doesn\u2019t need to be super complicated with a whole multiplayer experience to be able to use one of the Lightship templates effectively &#8211; it can just be finding a novel, different, curious use for the technique. Have fun with it! MPAR\u2019s first hackathon entry was for a Keanu Reeves [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":18062,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[56,118],"tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v21.1 (Yoast SEO v21.1) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Lenslist x Lightship Templates Challenge by MPAR<\/title>\n<meta name=\"description\" content=\"The power AR couple, Meri and Pat from MPAR, happily agreed to share with you their own \u2018how-to\u2019 guide with examples categorized by some types of Templates useful for the Challenge.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.lenslist.co\/2022\/06\/30\/lenslist-x-lightship-templates-challenge-by-mpar\/\" \/>\n<meta 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