Finally solving surface acne
Something technical again for a change: https://developer.nvidia.com/blog/solving-self-intersection-artifacts-in-directx-raytracing/
What is this all about? Hopefully the final chapter in finally solving the infamous self intersection problem (leading to images that are too dark and harmed by small (sometimes large) artifacts) that has been plaguing ray tracing based rendering since the very beginning.
Note that Iray was the world-first product to ship with this new scheme. :)

